Roria Unbound features an expansive mode-creation suite that lets players tailor their adventure through the Roria region. Available through the game's adventure selection screen, this system moves far beyond standard difficulty toggles by providing a sandbox of individual gameplay modifiers. Whether you want to establish an unforgiving Nuzlocke variant, set up a restricted generational run, or alter trainer teams across all eight gyms, the mode builder gives you fine-grained control over core mechanics.
According to official game page documentation by ReCreatives Games and community gameplay tests, players can construct personalized runs utilizing over 50 individual rules, store them across 10 dedicated save slots, and share their creations with other players via import codes.
How to Access the Custom Mode Builder and Save Slots
Accessing the builder does not require complex unlocking procedures or completion of the main storyline.
To open the mode builder:
- Launch Roria Unbound from the official Roblox listing.
- Select More Adventures from the main menu.
- Choose the Custom mode option.
- Select any available slot from the 10 custom slots.
Unlike the default adventure, which provides three standard save slots, the custom mode system supplies 10 dedicated slots. Data saved in these slots is completely isolated from your main adventure progress. Starting or saving a custom run will not overwrite your primary campaign file, allowing you to run experimental challenges without risking story progress or rare catches from your main team.
Players can choose to begin with a completely blank setup or build upon pre-existing presets (such as base Nuzlocke or Randomizer structures) to save time during setup.
Verified Rule Settings and Configuration Categories
The builder organizes its 50+ modifiers across several mechanical categories. Video breakdowns of the interface and recorded gameplay demonstrate a comprehensive suite of toggles spanning survival conditions, wild encounter parameters, battle restrictions, and economy pacing.
Survival and Catching Parameters
The survival settings determine whether a run enforces permadeath and how strictly player captures are restricted:
- Permadeath Modes: Can be set to Normal (standard fainting), Fainted are Lost (fainted creatures remain in the party or box but cannot be healed or revived), or Fainted are Deleted (fainted creatures are permanently removed).
- One Catch Per Area: Limits your wild encounters to the very first creature encountered on each route or sub-area. Once triggered, the area ceases spawning catch opportunities.
- Species Clause: Restricts ownership to a single member of each evolutionary family. Encountering an evolutionary line you already own does not consume that route's encounter.
- Whiteout Ends Run: If your active party is completely wiped in battle, the entire run concludes permanently.
- Catching Restrictions: Includes toggles such as Wild Balls Only, which restricts capture items exclusively to standard Pokéballs thrown against wild encounters.
- Party Size Cap: Allows players to lower maximum roster capacity from the default 6 down to smaller limits, including solo or duo limits.
- Convenience Toggles: Direct controls to enable or disable PC access, the Daycare, auto-saving, and the Rotom Phone Box Link app (which allows PC box access from the overworld).
Encounter and Generation Filters
Modifiers in the encounter tab control creature variety, randomization, and generation bans:
- Full Randomization Suite: Independent toggles allow players to randomize wild species, elemental types, abilities, base stat allocations, movesets, and held items.
- Generation Filters: Restricts wild spawns, starters, and catches to a specific generation (such as Generation 1 only). The route rewrites ensure routes spawn designated species rather than leaving zones barren.
- Encounter Bans: Specific toggles allow players to ban legendary species, pseudo-legendary lines, or individual species by entering their specific Pokédex numbers.
- DexNav and Catching Mechanics: The DexNav overworld scanner can be toggled on or off, and specialized economy settings like Type Balls (balls that fail against species matching your filter while succeeding against others) can be enabled.
Battle Mechanics and Difficulty Modifiers
Combat settings dictate trainer intelligence, battle formats, and enemy scaling:
- Battle Mode: Toggle between Switch and Forced Set mode, preventing free switches when an opponent sends out a replacement creature.
- Item Usage: Option to restrict or completely forbid item usage from the bag during battle.
- Stat and Level Boosts: Includes custom enemy stat multipliers (defaulting at 100%) and enemy level boosters that increase trainer levels above standard curves.
- Hardcore Trainer Teams: Enables advanced competitive teams and optimized movesets for standard NPC trainers throughout the game.
- Battle Skills: Controls access to dynamic trainer mechanics such as Side Step and Weak Point targeting.
- Gym Leaders Tab: A dedicated customization tab that lets players inspect and modify the rosters, moves, and parameters for all eight Roria gym leaders.
Economy, Level Caps, and Healing Rules
Progression speed and recovery mechanics can be tailored for extreme grinding or accelerated play:
- Level Caps: Choose between variable caps tied to badges or a flat level cap (up to level 110).
- Infinite Rare Candies: An optional toggle granting unlimited Rare Candies in your inventory, enabling instant leveling up to active caps without wild grinding.
- Economy Multipliers: Adjusts battle prize money multipliers (e.g., boosting prize payouts up to 400%).
- Hardcore Shop Stock: Alters vendor inventories to stock competitive preparation items, such as cheaper link stones, evolutionary items, ability capsules, and ability patches.
- Healing Restrictions: Options to disable free Pokémon Center healing (causing Nurse Joy to turn players away), enable overworld poison tick damage, or allow nurses to inflict random status conditions when healing.
Step-by-Step Custom Mode Workflow
To prevent setup errors or conflicting rules, follow this sequence when building or launching a custom run:
| Step | Action | Visible Confirmation |
|---|---|---|
| 1. Select Slot | Open More Adventures, click Custom, and select an empty slot among the 10 available. | The configuration dashboard opens with that slot number highlighted. |
| 2. Name Run | Enter a custom title in the mode name field. | The title displays on the configuration header and share card. |
| 3. Set Base Rules | Choose a baseline preset or select a blank canvas to manually configure toggles. | Rule summary cards populate with active and disabled parameters. |
| 4. Adjust Difficulty | Fine-tune battle AI, level caps, item bans, and gym leader team selections. | Modifiers reflect updated multipliers and restricted tags. |
| 5. Finalize or Share | Click Start Run to begin immediately, or Publish to upload your ruleset to the public board. | The game generates an import share code, and save data isolates to that slot. |
Sharing Rulesets and Multiplayer Features
The custom mode interface includes community-sharing tools. Players who design unique challenge runs can publish their configuration, generating a distinct share code. Other players can enter this code in the Browse tab to inspect active rules and import the ruleset directly into one of their own empty slots. The public board also displays community-submitted modes, allowing players to jump into popular challenge runs without manually configuring 50 individual settings.
While custom modes initially launched with solo play, subsequent game updates expanded multiplayer integration. Players can engage in custom co-op sessions, allowing pairs to experience custom-tailored rule combinations together. This builds on Roria Unbound's existing standalone co-op frameworks, such as standard Co-op Story and Soul Link Randomizer adventures.
Frequently Asked Questions
Does starting a custom mode overwrite my main story save?
No. Main adventure saves and custom mode saves operate on completely separate storage systems. The custom mode provides 10 independent slots that save separately from the three primary campaign files.
Can I change custom rules after starting a run?
Rules are locked into the specific save slot once the run commences to maintain the integrity of the challenge. To change your rule configuration, you must edit an open slot and start a new save file.
How do custom mode generation filters affect trainer teams?
Enabling a generation filter rewrites wild encounters and starter options to match that generation. However, gameplay footage indicates that standard NPC trainer rosters may still occasionally feature creatures outside the chosen generation unless hardcore filtered trainer teams are explicitly configured.
Can custom game modes be played on mobile devices or consoles?
Yes. Official game documentation notes that Roria Unbound features full cross-platform compatibility across PC, mobile, and console devices, with UI adjustments accommodating controller and touch navigation.











